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All posts tagged "app store"

Thursday, December 3, 2009

Jobs Intervenes in the App Store

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 11:00 AM

"The impassioned pleas of one developer e-mailed to Steve Jobs resulted in a quick reversal of his app's rejection. The launch of the app today is the first known approved app that can stream live video directly from one iPhone to another, and the first approval for an app with known use of private APIs. Apple's change of heart came "directly from the top," and is a sign that real change in the App Store approval process is in the works."

He must have really written a good email to get Jobs involved. Either that, or in combination with that, Jobs liked the app and wanted to see it succeed. I don't know how much of this can be attributed to a "real change" in the App Store approval process though, sounds to me like an isolated incident. What are your thoughts?

Monday, November 30, 2009

No iDroid App For You!

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 12:00 PM

"According to Techcrunch, iDroid, an app by Swavv Apps just got rejected from the App Store. It was a pretty innocent app as all it did was display the glowing red Droid eye and some slides about the Droid's capabilities, but you must admit that the refusal is not very surprising. I just don't know why Apple really cares though."

I don't know why Apple cares either, seems silly for something like this to be rejected, but I guess an app advertising a competing product crosses the line. What are your thoughts?

Tuesday, November 17, 2009

Apple Looking for Game Guru

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 08:00 AM

"While some say Apple never wanted the iPhone to be a gaming device, the company knows which way the wind is blowing and wants to get involved. Apple is looking to hire a game and media software engineer for its iPhone and iPod touch team, which could mean it wants to make games of its own."

Conjecture actually on the gaming aspect, but they are looking for someone with gaming experience to fill this engineer position. According to the job posting they are looking for a "skilled software engineer who wants to work as part of a small highly motivated team to work on interactive multimedia experiences on the iPhone and iPod Touch." Sounds like Apple may want to tap into that growing market and get some of the dollars they are seeing go to developers. What are your thoughts?

Monday, November 9, 2009

100,000 Apps and Counting

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 12:00 PM

"Apple today announced that developers have created over 100,000 apps for the App Store, the largest applications store in the world. iPhone and iPod touch customers in 77 countries can choose from an incredible range of apps in 20 categories, including games, business, news, sports, health, reference and travel."

And over two billion downloads. Yes, I agree there are some apps that are crap in that mix but even with all the problems and complaints, it is still the main reason the iPhone is such a success. 

Wednesday, September 30, 2009

Two Billion Downloads and Counting

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 10:00 AM

"Apple today announced that more than two billion apps have been downloaded from its revolutionary App Store, the largest applications store in the world."

Two billion downloads, impressive number and no other devices has such a resource. And it keeps on growing, with "85,000 apps available to the more than 50 million iPhone and iPod Touch customers worldwide" as well as 125,000 developers that have registered in the iPhone Developer Program.

According to Steve Jobs, "The App Store has reinvented what you can do with a mobile handheld device, and our users are clearly loving it."

Tuesday, September 22, 2009

Helping or Housekeeping?

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 11:00 AM

"Apple has launched an online a resource center for registered iPhone developers. The only problem is that it gives them nothing new-except more frustration, that is."

I'm not a developer, but with all the news about problems in the app submission and approval process I would have expected a little more. Gathering all the available documentation that has already been distributed and organizing it into one spot is a nice bit of housekeeping but it certainly doesn't do much for the developers and their complaints. Seems like they all want something concise instead of the apparent randomness of the process, and I can see their point.

Friday, July 31, 2009

What is Your Price Point Limit?

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 08:00 AM

"As David Barnard of AppCubby points out in a blog post that even the staunch advocates of the $10 price point for premium apps may be giving in and reducing their prices."

Super Monkey Ball started the ball rolling, so to speak, for the $9.99 USD premium app pricing point. According to the article, they have found that the price point developers are settling into is the $3.99 USD to $4.99 USD range but they think consumers may be shopping with the wrong focus. The focus seems to be comparing the price of apps to one another instead of the value you will get out of the app. I think it may be a combination and those two points aren't exactly mutually exclusive. If I can find an app that gives me what I'm looking for that is a buck or two cheaper, isn't that focusing on both value and price comparisons? What is your limit on apps? How do you judge what you will spend?

Wednesday, July 29, 2009

Keyword Search Added to App Store

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 10:00 AM

"Earlier this week, Apple took a step towards making iPhone and iPod touch apps easier to find. Specifically, developers can now add comma-separated keywords to their apps, up to 255 characters."

This should certainly help in finding specific applications, especially since there are over 55,000 active apps in the store according to 148apps. But already there are problems according to the guy in charge at App Cubby, David Barnard, based on his two most recent tweets. One says he "can't put in more than 10 characters" in the 255 character box, and his second voices his frustration at not being told about the update and then Apple "botching" it. I guess we shall see soon enough if this is isolated incident or just the beginning of problems with the new feature.

Tuesday, July 14, 2009

Improve Your App Odds

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 12:00 PM

"As of July 11th, the iPhone/iPod touch App Store housed 56,081 different apps according to Jeff Scott of Taking a quick look, I found over 400 different fart apps. This alone is pretty scary and would lead me to believe that any app that might be either useful or funny, or even totally pointless, has so many variations that without knowing an app name, searching for something that interests me would soon become a Herculean task."

I have to say, I agree that the search function in the App Store isn't the greatest, and I often get a long list of apps when searching for just that perfect app. Not exactly easy to run through them all either to see if they suit my needs. The five websites they refer to are,,, and Macworld's App Guide. They are good resources, and I especially like since they go through free and paid apps, and have a games section, but I'm sure you can get something from each of these sites!

Verizon Wireless Aims To Be Only App Store

Posted by Vincent Ferrari in "Apple Talk" @ 11:00 AM

"And while Verizon is romancing developers, the carrier isn't as solicitous of its handset partners. Verizon's Ryan Hughes, VP Partner Management, said in an interview Friday that the network operator's app store will be the sole marketplace on devices sold by the company, meaning stores such as Research In Motion's BlackBerry App World or Microsoft's Windows Mobile Marketplace won't get placement on Verizon handsets unless a consumer downloads them. Hughes also said that Verizon is focusing on aggregating content from four different developer communities: Windows Mobile, Palm, Android and BlackBerry."

It continues to amaze me how little reaction these sorts of things elicit when other carriers do them. AT&T is constantly being derided for taking too much control over the user experience with the iPhone and yet here is Verizon pretty much taking an even bigger level control over their own handsets. Everyone wants a Verizon iPhone so they can get off AT&T and use the much "friendlier" network. Face it, folks. Verizon, AT&T, T-Mobile, Sprint... They're all the same.

Friday, July 10, 2009

O'Reilly To Release Dead Tree iPhone App Store Guide

Posted by Vincent Ferrari in "Apple Talk" @ 01:00 PM

"Fortunately, Best iPhone Apps: The Guide for Discriminating Downloaders guides the way, shining the light on over 200 gee-whiz apps that delight, empower, and entertain. Author Josh Clark stress-tested thousands of titles from the App Store emporium to select apps that will make the biggest difference in every aspect of your life: at work, on the town, at play, at home, and on the road. “I wrote this book to help you stay current,” notes Clark."

Okay... I'll say it.

I don't get it.

A book about the App Store? A resource where hundreds upon hundreds of new applications are available to people every day? While I get the general idea, and can appreciate the work involved in reviewing all those apps to choose them for a book, I don't understand why anyone would want a dead tree reference for the App Store. It'll be out of date by the time you get it home!

I don't get it.

Thursday, July 9, 2009

What if you wanted to buy every iPhone app?

Posted by Vincent Ferrari in "Apple Software (iPhone/iPod Touch)" @ 11:00 AM

"How much would it cost to buy all 55,732 apps in the app store as of yesterday (7/6/2009)? $144,326.06 .. or $2.59 per app ($3.34 if you don't include the free apps (12,538 of them)"

Interesting stuff. Sometimes I feel like I've easily paid that much. I have 98 apps on my phone, and another 70+ on my desktop that I've removed from my phone. I'm totally app addicted, but it's at least for a good cause. Most of my apps are paid, also, and I'd like to think that developers are making a few bucks off my addiction!

Tuesday, July 7, 2009

Apple Celebrates One Year of Apps

Posted by Vincent Ferrari in "Apple Software (iPhone/iPod Touch)" @ 11:00 AM

"Light a candle and cue the music. Okay, forgive us for sounding like doting parents, but we're just so proud -- having watched the App Store go from a promising newcome to full-fledged revolutionary. To celebrate its first birthday, we've gathered some of our favorite games and apps. Part fun. Part function. Entirely amazing."

Head over to iTunes and check out the best of the best. It's hard to believe it's been a year already, isn't it? And in that one year, everyone is jumping on the App Store concept. RIM, Microsoft, Palm, and Google are all trying to replicate the success Apple has had with the iTunes, but so far none have even come close.

Simply amazing stuff. Hit up the link and check out Apple's picks of the litter on the one-year birthday of the App Store.

Tuesday, May 26, 2009

More App Store Approval Problems

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 12:00 PM

"Eucalyptus has been finally allowed to appear in the App Store after being rejected by Apple. The e-book reader for the iPhone and iPod touch was rejected because a person could get sexually oriented books like the Kama Sutra, even though the book is in the public domain and freely available on the web."

Seems pretty ridiculous that this app was even denied, based on something that it "could" download, rather than content that it provided as part of the application. Thankfully Apple reversed their decision, but it seems like it always takes some heat from blogs or news articles about the ridiculousness of the process before they change course on an application approval. I totally understand why developers are less than happy with Apple about this kind of thing.

Friday, May 15, 2009

Analyst: App Store Isn't Equaling Cha-Ching

Posted by Vincent Ferrari in "Apple Software (iPhone/iPod Touch)" @ 11:00 AM

"It must be a measure of how divorced from reality the US financial establishment has become when one of its most venerable voices discounts $20 - $45 million as ‘not a lot of revenue.’ That’s the figure range Jeremy Liew, an analyst at Lightspeed Venture Partners, estimates would be Apple’s take from sales on the first 1 billion iPhone and iPod Touch applications downloaded through the iTunes App Store."

A: This is an analysts estimate based on some suppositions that he has no basis for except for being educated guesses.

B: Even if Apple makes $3 over the course of the App Store, it is selling iPhones. No question about it. It's such a good idea that every other company is scrambling to imitate it.

Not everything has to generate billions in revenue to be a success. (Lonnie Lazar makes similar points in the linked article).

Monday, May 4, 2009

ABC/Disney Buy 30% Stake in Hulu

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 10:00 AM

"ABC is officially jumping on the Hulu bandwagon with the announcemnt of a 30% purchase in the entity. While this is great for us Mac users who love Lost and other ABC programming, it is even better for those of us with an iPhone."

With this deal ABC/Disney gets 3 seats on the board, along with NBC/Universal, News Corp. and Providence. Hulu really has become more successful than the "experts" predicted since it's inception in 2007, and is now the number 3 video site after YouTube and Fox Interactive Media. This deal certainly livens up the competition between Hulu and the Google/CBS owned Add to the mix the rumored Hulu App coupled with Steve Jobs place as the largest Disney Shareholder, and it sounds to me like this news is really going to stir the proverbial pot for speculation!

Friday, April 24, 2009

App Store Hits the 1 Billion Mark

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 08:00 AM

"Apple has reached a symbolic 1 billion iPhone apps downloaded through the App Store in less than one year, and managed it at an unprecedented rate for the company. The Cupertino, Calif.-based electronics giant confirmed the event shortly before 5PM Eastern time on Thursday, but as of this writing hadn't announced the name of the customer who downloaded the 1 billionth app or the download in question."

So they finally hit the mark, and some lucky winner is going to get a nice package of prizes. If you are really into this moment and want to see how it happened, you can check out the video someone posted on YouTube. Yes, someone actually has posted a recording of the event.

Thursday, April 16, 2009

EA Mobile Releases 5 New Games in App Store

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 08:00 AM

"EA Mobile, a division of Electronic Arts Inc., today announced the availability of five new games for mobile phones, including AMERICAN IDOL, Downtown Texas Hold'em, Mystery Mania, CRANIUM, and Hell's Kitchen. From singing to poker, potions, puzzles, and cooking, this month's line up includes a range of gameplay experiences that will appeal to all kinds of mobile gamers. EA Mobile develops games for multiple mobile platforms including mobile phones, smartphones, and, of course, Apple's revolutionary iPhone and iPod devices."

I like the variety of games they released, seems like at least one of them would appeal to just about everyone. However not everyone is going to be able to get every game. If you are anywhere in the world besides North America you can get any of the five games. For the poor suckers in North America (like me), there are only three choices: American Idol, Downtown Texas Hold 'em and Hell's Kitchen.

Thursday, March 26, 2009

App Store Refund Policy Sounds Pretty Bad

Posted by Vincent Ferrari in "Apple Software (iPhone/iPod Touch)" @ 12:00 PM

"Apple must have the sweetest distribution deal in the entire retail universe, if a report published Wednesday at TechCrunch is to be believed. The AppStore refund policy allows purchasers a full refund up to 90 days from the date of download of any application purchased in the iTunes AppStore."

Wow. I don't know if Apple's ever employed this refund policy against a developer, but the idea that they get to keep their commission while making you return the money for the app... Just wow...

Although I do have to wonder... If they have this return policy, why was there all that uproar over the I Am Rich app? If a return policy was in place, it should've been trivial to do the return.

It'll be very interesting to see how this plays out and if Tech Crunch is right about this.

Wednesday, March 11, 2009

A Tale of Two Apps

Posted by Vincent Ferrari in "Apple Software (iPhone/iPod Touch)" @ 02:00 PM

Apple really needs to get a handle on its approval process. Today we learned that after days of cajoling, Tweetie 1.3 was approved for the App Store. Tweetie is a full-featured Twitter client that allows you to even check out the trending topics on Twitter. The app was rejected because you could find profanity in the trending topics section, despite the fact that said section is generated dynamically from Twitter content. The irony, of course, being that Apple has thousands of songs that people would consider profane in the iTunes Music Store. Eventually, after an enormous amount of pressure, the app was approved.

The Amber Alert app, however, languished in approval limbo for what seemed like an eternity (It was actually about a month) until an uproar about how useful it was and a personal letter was written to Steve Jobs himself begging Apple to approve the app and explaining how they had worked with CMEC to build it. To this day, there's no explanation for the delay in the app.

These two apps demonstrate the one consistent failing in the App Store: the approval process. At every turn it seems to get more arbitrary and ridiculous, rather than more structured and common sense-based. Many times a developer has complained that they aren't sure they're willing to continue to develop for Apple if the app store doesn't improve for getting apps into the store and getting criteria that's more concrete than the whim of some underpaid dope who thinks that an f-bomb as a search result is grounds for denying an app.

Fix it, Apple, because it's starting to seem like the more broken it gets the further from being able to fix it we're going to be when it's all said and done. There's no way to look at that as a good thing.

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