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All posts tagged "ipod"


Tuesday, March 3, 2009

Apple Products Banned From Gates Household

Posted by Vincent Ferrari in "Apple iPods" @ 01:00 PM

http://blogs.zdnet.com/Apple/?p=3206

"When the topic of their children comes up, Mrs. Gates admits that world richest parents have banned iPods from their home, giving this irresistible quote: "There are very few things that are on the banned list in our household. But iPods and iPhones are two things we don’t get for our kids." When pressed on the topic Mrs. Gates admits that she’s been tempted by the iPhone, saying: "Every now and then I look at my friends and say ‘Ooh, I wouldn’t mind having that iPhone’."

I guess I wouldn't want a competitor's massive success rubbed in my face either. This shouldn't be too surprising, though. Remember the iPod Amnesty Bin that was stationed inside Zune HQ?


Tuesday, February 24, 2009

Stupid Study Blames Deafness on iPods

Posted by Vincent Ferrari in "Apple iPods" @ 01:00 PM

http://householdhacker.com/index.ph...-news&Itemid=53

"The audiologist suggests that the reason so many people listen to their ipod's with the volume turned up beyond what is safe is because they believe that the mp3 player manufacturers would not let their devices have volume settings beyond what is safe to listen to. Others may think that any setting other than maximum volume is safe to listen to for any amount of time. In the United States and other countries lawsuits have been filed against Apple because of hearing loss associated with use of iPods."

It must be that time of the year again. The time when all the quack doctors trying to make a name for themselves jump out of the woodwork and proclaim that young people are losing their hearing faster and faster because of MP3 players. If you remember, there was also a study a few years ago that blamed hearing loss on the range of sound reproducible in an MP3 file. Then, of course, there were the studies that said it was all about the headphones you used.

These dopey doctors even want you to believe that people aren't acting in a healthy fashion with their devices because they believe device makers wouldn't do anything to hurt them. Yep, since Apple and Creative love their customers so much, the devices must be safe to listen to for extended periods of time on full volume.

Frankly, if you believe that, there's a word for you: moron.


Wednesday, February 11, 2009

20,000 Apps at Your Disposal

Posted by Jeff Campbell in "Apple Software (iPhone/iPod Touch)" @ 08:00 AM

http://www.tuaw.com/2009/02/10/app-...es-20-000-apps/

"Our friends over at Apptism, a site that tracks and rates App Store apps, have pointed out that their counter recently flipped over the big two-zero... zero zero zero. That's right, only three months after hitting the 10,000 mark (and that took only six months), the amount of apps in the store has doubled, and there's no sign the acceleration will be stopping any time soon."

Pretty impressive, doubling the inventory only three months after hitting number 10,000. And download numbers appear to be going along with it, hitting 500,000,000 mark about a month ago. It doesn't hurt that Apple appears to make it pretty easy to write applications for the iPhone/iPod Touch, and the approval process appears to go smoothly for most of the companies.


Thursday, February 5, 2009

Big Hard Disks Now Available for 5th Gen iPods

Posted by Vincent Ferrari in "Apple iPods" @ 02:00 PM

http://www.rapidrepair.com/shop/ipo...ard-drives.html

"If your iPod is out of room and you don't want to do the necessary surgery on it yourself to upgrade the hard drive, some pros are now ready to do it for you. Rapid Repair just announced the first 240GB iPod upgrade, which is available for all original iPod Video models."

If I still had my iPod video, I'd so be right on this. 240 gigs is a nice upgrade. Of course, when I had my 5th gen video iPod, I only had a 160 gig HD on my iMac!


Tuesday, December 30, 2008

Amazon's Holiday Best Sellers Are Not Surprising

Posted by Vincent Ferrari in "Apple iPods" @ 02:00 PM

http://www.google.com/hostednews/af...YQinvcZSNep4awA

"The Seattle, Washington-based online store did not provide a breakdown of sales figures but said online orders reached record levels during the holiday shopping season for the 14th year in a row. It said in a statement that more than 6.3 million items were ordered worldwide and 5.6 million units shipped on its peak day, December 15. Amazon said it shipped items to more than 210 countries between November 14 and December 24 and more than 99 percent of its orders arrived in time for the holidays. Amazon said best-selling holiday items this year included the Samsung 52-inch HDTV, the Apple iPod, the Acer netbook computer and Nintendo Wii."

I'm not surprised by this list at all; the only thing I found surprising about it was that the Kindle wasn't on it. While they don't say what specific iPod was the top seller, it stands to reason that it was, as it has been for the last few years, the Nano, with the Touch probably right behind. I don't know about you, but any of those gifts would've been just fine with me!

On a slightly different note, does anyone else find it interesting that Amazon did so well this holiday season while other retailers are acting like they got killed? It can't be a coincidence; I think people are realizing that holiday shopping stinks and getting your stuff from Amazon is a great way to avoid having to do it. I learned it two years ago (took me long enough, huh?) and ever since then I've been much happier around Christmas time.

Tags: ipod, sales, christmas

Tuesday, November 25, 2008

New Touch Pushes the Most Polygons

Posted by Vincent Ferrari in "Apple iPhone & iPod Touch" @ 12:00 PM

http://gizmodo.com/5097855/3d-power...ouch-iterations

"We already knew that the latest iPod touch featured the fastest processing of its siblings (a 532MHz-clocked processor vs 412MHz on the original iPhone, the original iPod touch and even the new iPhone 3G). But we were surprised to hear from software developers that the latest iPod touch can render character models with nearly double the polygons of the original iPhone, a trend that's impacting game development now and probably more so moving forward."

So much for expecting the same performance on identical hardware. Now the true question is going to be finding out exactly what it is that accounts for such a difference in performance between the new Touch and the older one. This should be very interesting and we'll probably end up learning a lot about the hardware differences between the two.


Wednesday, November 19, 2008

Zune Price Cuts = Desperation

Posted by Vincent Ferrari in "Apple iPods" @ 12:00 PM

http://news.cnet.com/8301-10805_3-10101356-75.html

"The software maker plans to announce on Wednesday a price cut for its flash-based models. The 4GB version will drop to $99, the 8GB model will drop by $10 to $139, and the 16GB model will sell for $179, down from $199. Microsoft is also cutting prices for several of its Zune accessories. The cuts take effect on Wednesday in the U.S. and on Friday in Canada."

Our colleague over at Zune Thoughts, David Tucker, is excited about the price cuts that Microsoft announced yesterday, and even calls them "welcome news." You'd be hard-pressed to get me to agree with that statement. Microsoft has been playing catchup with the Zune since they rolled out the first version of it. While the iPod didn't launch as a great device (in fact, the first generation iPods were awful and expensive) it matured in a few years and took over the market. Microsoft's general attitude with the Zune has been "Hey! We have an MP3 player out on the market, too!" They underpowered the WiFi and embraced DRM in insane ways (except, of course, for their own DRM, Plays for Sure, which they abandoned) and tweaked the design a little at a time but made no major changes. The software interface is all well and good, but it's still, in the end, not an iPod which means you don't have access to the number one digital music retailer in the world.

I'm not writing this to bash the Zune, and you'll rarely see me write a post like this here, but this was one time where I just had to. The amount of desperation exhibited by Microsoft here is almost to the point of being embarassing and if they want people to think of the Zune as a first-class device, it's time they stopped acting like it was a second-class citizen.

Tags: zune, microsoft, ipod

Thursday, November 6, 2008

Apple to Be a Mobile Gaming Powerhouse

Posted by Vincent Ferrari in "Apple Software (iPhone/iPod Touch)" @ 10:12 AM

http://www.businessweek.com/technol...temp_technology

"For the last few days I've been sampling some of the games available from the iTunes Store on the iPod Touch, and I've been stunned at how elaborate and involved they are. On the iPod Touch I've played a version of Gameloft's Real Soccer 2009 that rivals the version of the game on the Nintendo DS, and I didn't even miss the buttons. I've seen demonstrations of Sim City, forthcoming for the iPhone and the Touch from Electronic Arts, that look more elaborate and sophisticated than any versions I've played before on a desktop PC or console. They're immersive, addictive fun. And it's now readily apparent to me that the iPhone and iPod Touch are well on their way to becoming an important force in handheld gaming. When you consider the ease and reach of Apple's online method for distributing games, Apple could do in this category what it did in online music, causing big headaches for the genre's established players, Sony and Nintendo."

I can't count how many times I've heard this sentiment, and I can't how many times I've laughed at it. Honestly, as much as I love Apple and most of what they kick out, the idea that they're going to suddenly start dominating the gaming market is ludicrous to me. While the author does have a point in how good some of the games are, he gets off track by talking about how many of them there are. Yes there are way more games, but there's also way more kruft to get through to find the good ones. The other problem is that contrary to what Steve Jobs and his staff are selling, the touch screen and accelerometer are just crappy ways to control a game. Super Monkeyball and Cro-Mag Rally are two good games that are seriously hampered by the accelerometer control scheme. I don't mind the iPhone / Touch for casual games and puzzle games, but give me my DS for more advanced games and action games any time. Of course, this isn't the "Vincent Rants" show, so now it's your turn. What do you think of the overall quality of Apple's gaming offerings for the Touch / iPhone, and do you think that Apple is in any danger of becoming the handheld gaming platform of choice for most people?


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